Technology and the Youth of Today
Ian James Solarski
When I was a kid, technology was
rather limited. The internet was just starting to develop, computers
were still slow , cell phones were still expensive and limited, and
video game systems were not as entertaining as they are now. My
parents took more interests in the things me and my brother did every
day, we would go fishing , ride our bikes with our friends , and got
out of the house to just go do what ever, even extracurricular
activities at school.
“Cultural Lag – the gap between
technology and material culture and its social beliefs and
institutions”(Aronson/Kimmel-Sociology Now Pg 62) As of today
it is widely accepted that children and teens are using many forms of
technology and substituting it for physical activities (hanging out
with friends and various other things) as well as interacting out
side of the virtual world with people. Usually causing social skills
to be rather limited and not very well developed.
“Unless we provide all of our
young people with access to interactive technologies and the training
to use them, we stand in danger of creating another, even greater
divide, this one separating the cando’s from the can-not’s.
Basic communications skills will soon include computer and multimedia
competency as well knowing how to
read.”(http://www.morino.org/pdf/cdf.pdf
Page 12 9/22/12) As Mario
Morino thought, technology and the coming of the internet as we know
today, he believed that it would change how kids today would learn
and interact with each other, he stated “The real power
of interactive communications is people as the ultimate source of
knowledge. It is not the computers, the physical mass of wires, the
complex of networks or the vast databases of information. Rather, it
is people and their knowledge, relationships, insights, and spirit
freely passed from one to another that engender the “magic” of
this interconnected world that the Internet is making possible.”
(http://www.morino.org/pdf/cdf.pdf
- Page 3 9/22/12) Granted the
introduction of the internet to public schools and to everyone
greatly improved on how information and knowledge was passed to each
other and how it made everything accessible to ones fingertips. The
realization of what sociological problems the internet would cause
was not foreseen by him.
“Values
are the ethical foundations of a culture, its ideas about right and
wrong , good and bad. They are among the most basic lessons a culture
can transmit to its young because values constitute what a society
thinks about its self.”(Aronson/Kimmel – Sociology Now – Pg 51)
When thes values that we grew
up with had changed to what they are now when the internet and
technology reached its level to where it is currently. Parents
followed in its foot steps and began to rely on it to teach their
children some of the most basic norms and values, including how to
interact with other children and adults. Tho not all cases are like
this , those parents who have seen this potential problem became more
involved in how their children would interact with the internet and
technology, they did not rely on it to teach their kids to do
everything that they themselves should be teaching them about values
and how to interact.
“Being
online not only detaches individuals from the constraints imposed by
location, but also frees them from the constraints associated with
their offline personalities and social roles. Youth have an
opportunity to express online their “real” or inner selves, using
the relative anonymity of the internet to be the person they want to
be and experimenting with their identity and self”(Bargh/McKenna -
The Internet and Social Life ) The
internet net does provide a way to explore ones limits where as in
real life they wouldn’t be able to take on this new persona. Some
are still able to see the difference between real life and the
virtual world but many youth submerse themselves with in this
virtual world in effort to escape real life and to take on a fantasy
life. This is when parents need to recognize that their children have
detached themselves from reality and taken on this new identity ,
whether it is simply the internet and various chat rooms or social
networking sites to MMORPG's (Massively Multiplayer Online
Role-playing Game). As an example of one of the most popular MMO's
out there is Second-life , I have met many sociology students doing
their research with this game, Second-life is very different then
most MMO's and chat rooms, within second life there is its own
culture and sub cultures that have been brought together by people
from all over the world, and yet each person in world (while on
second life) brings something to the community and culture whether it
is something small like having social interactions with another, to
something larger, creating content within the game or bringing people
together by providing a service or a virtual location. But even with
this there are many who detach themselves from real life and society
and become immersed in their virtual persona and life. But what is
there to do about this? What can we do to help merge the real life
culture and the virtual one? And how can we learn to adapt better and
teach our youth to be able to separate the virtual world and the real
one. Do we really want our society to become so immersed within the
internet that we would let something like what happened in the movie
Gamer?(http://www.imdb.com/title/tt1034032/
)
Morino,
Mario. The
Impact of Technology on Youth in the 21 st Century.
N.p.: n.p., n.d. 3-12. http://morino.org/about_mario.htm. Web. 22
Sept. 2012. <http://www.morino.org/pdf/cdf.pdf>.
Kimmel,
Michael, and Amy Aronson. Sociology
Now.
Boston: Pearson, 2012. 51 & 61-62. Print.
John
A. Bargh and Katelyn Y. A. McKenna, “The Internet and Social Life,”
Annual Review of Psychology
55
(2004): 573–90
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